materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (407672 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lamp_standard_off01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2228 texinfos to 1283 Reduced 143 texdatas to 114 (5757 bytes to 4662) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 16 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3453 portalclusters 12130 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1106027 visible clusters (0.00%) Total clusters visible: 5487216 Average clusters visible: 1589 Building PAS... Average clusters audible: 3315 visdatasize:2277104 compressed from 2983392 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 10175 faces 18 degenerate faces 1183875 square feet [170478064.00 square inches] 95 Displacements 514933 Square Feet [74150480.00 Square Inches] 10157 patches before subdivision zero area child patch zero area child patch zero area child patch 97165 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9363427, max 1105 transfer lists: 71.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(289495, 276150, 243529) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(40208, 35231, 24990) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6478, 5427, 3323) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1091, 860, 446) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(196, 147, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(37, 26, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0803 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 1076/8192 12912/98304 (13.1%) brushsides 10563/65536 84504/524288 (16.1%) planes 11460/65536 229200/1310720 (17.5%) vertexes 14925/65536 179100/786432 (22.8%) nodes 6241/65536 199712/2097152 ( 9.5%) texinfos 1283/12288 92376/884736 (10.4%) texdata 114/2048 3648/65536 ( 5.6%) dispinfos 95/0 16720/0 ( 0.0%) disp_verts 7695/0 153900/0 ( 0.0%) disp_tris 12160/0 24320/0 ( 0.0%) disp_lmsamples 1212880/0 1212880/0 ( 0.0%) faces 10175/65536 569800/3670016 (15.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3776/65536 211456/3670016 ( 5.8%) leaves 6270/65536 200640/2097152 ( 9.6%) leaffaces 11637/65536 23274/131072 (17.8%) leafbrushes 4124/65536 8248/131072 ( 6.3%) areas 2/256 16/2048 ( 0.8%) surfedges 63790/512000 255160/2048000 (12.5%) edges 35726/256000 142904/1024000 (14.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1061/32768 10610/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16956/65536 33912/131072 (25.9%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7365680/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2277104/16777216 (13.6%) entdata [variable] 71384/393216 (18.2%) LDR ambient table 6270/65536 25080/262144 ( 9.6%) HDR ambient table 6270/65536 25080/262144 ( 9.6%) LDR leaf ambient 19395/65536 543060/1835008 (29.6%) HDR leaf ambient 6270/65536 175560/1835008 ( 9.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23506 ( 0.0%) pakfile [variable] 1848561/0 ( 0.0%) physics [variable] 407672/4194304 ( 9.7%) physics terrain [variable] 20703/1048576 ( 2.0%) Level flags = 0 Total triangle count: 28045 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 4 minutes, 6 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (407672 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lamp_standard_off01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2238 texinfos to 1286 Reduced 144 texdatas to 115 (5808 bytes to 4713) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 15 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3453 portalclusters 12130 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1106027 visible clusters (0.00%) Total clusters visible: 5487216 Average clusters visible: 1589 Building PAS... Average clusters audible: 3315 visdatasize:2277104 compressed from 2983392 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 10176 faces 18 degenerate faces 1183875 square feet [170478064.00 square inches] 95 Displacements 514933 Square Feet [74150480.00 Square Inches] 10158 patches before subdivision zero area child patch zero area child patch zero area child patch 97468 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9402810, max 1105 transfer lists: 71.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(286011, 269357, 234865) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(41396, 36228, 25766) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6705, 5557, 3383) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1151, 897, 463) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(209, 154, 70) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(40, 28, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0809 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 1076/8192 12912/98304 (13.1%) brushsides 10563/65536 84504/524288 (16.1%) planes 11460/65536 229200/1310720 (17.5%) vertexes 14927/65536 179124/786432 (22.8%) nodes 6241/65536 199712/2097152 ( 9.5%) texinfos 1286/12288 92592/884736 (10.5%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 95/0 16720/0 ( 0.0%) disp_verts 7695/0 153900/0 ( 0.0%) disp_tris 12160/0 24320/0 ( 0.0%) disp_lmsamples 1212880/0 1212880/0 ( 0.0%) faces 10176/65536 569856/3670016 (15.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3776/65536 211456/3670016 ( 5.8%) leaves 6270/65536 200640/2097152 ( 9.6%) leaffaces 11639/65536 23278/131072 (17.8%) leafbrushes 4124/65536 8248/131072 ( 6.3%) areas 2/256 16/2048 ( 0.8%) surfedges 63796/512000 255184/2048000 (12.5%) edges 35729/256000 142916/1024000 (14.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1062/32768 10620/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16980/65536 33960/131072 (25.9%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7388132/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2277104/16777216 (13.6%) entdata [variable] 71384/393216 (18.2%) LDR ambient table 6270/65536 25080/262144 ( 9.6%) HDR ambient table 6270/65536 25080/262144 ( 9.6%) LDR leaf ambient 19342/65536 541576/1835008 (29.5%) HDR leaf ambient 6270/65536 175560/1835008 ( 9.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23506 ( 0.0%) pakfile [variable] 1848936/0 ( 0.0%) physics [variable] 407672/4194304 ( 9.7%) physics terrain [variable] 20703/1048576 ( 2.0%) Level flags = 0 Total triangle count: 28049 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 4 minutes, 7 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (408680 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lamp_standard_off01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2249 texinfos to 1287 Reduced 144 texdatas to 115 (5808 bytes to 4713) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3457 portalclusters 12141 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1107152 visible clusters (0.00%) Total clusters visible: 5505637 Average clusters visible: 1592 Building PAS... Average clusters audible: 3319 visdatasize:2281530 compressed from 3042160 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 10182 faces 18 degenerate faces 1183875 square feet [170478000.00 square inches] 95 Displacements 514966 Square Feet [74155136.00 Square Inches] 10164 patches before subdivision zero area child patch zero area child patch zero area child patch 96762 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9353412, max 1105 transfer lists: 71.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(285643, 269049, 234539) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(41402, 36238, 25772) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6703, 5556, 3382) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1151, 897, 464) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(209, 154, 70) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(40, 28, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0802 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 1080/8192 12960/98304 (13.2%) brushsides 10587/65536 84696/524288 (16.2%) planes 11476/65536 229520/1310720 (17.5%) vertexes 14938/65536 179256/786432 (22.8%) nodes 6251/65536 200032/2097152 ( 9.5%) texinfos 1287/12288 92664/884736 (10.5%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 95/0 16720/0 ( 0.0%) disp_verts 7695/0 153900/0 ( 0.0%) disp_tris 12160/0 24320/0 ( 0.0%) disp_lmsamples 1212880/0 1212880/0 ( 0.0%) faces 10182/65536 570192/3670016 (15.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3773/65536 211288/3670016 ( 5.8%) leaves 6280/65536 200960/2097152 ( 9.6%) leaffaces 11665/65536 23330/131072 (17.8%) leafbrushes 4176/65536 8352/131072 ( 6.4%) areas 2/256 16/2048 ( 0.8%) surfedges 63806/512000 255224/2048000 (12.5%) edges 35734/256000 142936/1024000 (14.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1057/32768 10570/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16902/65536 33804/131072 (25.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7406056/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2281530/16777216 (13.6%) entdata [variable] 71384/393216 (18.2%) LDR ambient table 6280/65536 25120/262144 ( 9.6%) HDR ambient table 6280/65536 25120/262144 ( 9.6%) LDR leaf ambient 19503/65536 546084/1835008 (29.8%) HDR leaf ambient 6280/65536 175840/1835008 ( 9.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23716 ( 0.0%) pakfile [variable] 1848936/0 ( 0.0%) physics [variable] 408680/4194304 ( 9.7%) physics terrain [variable] 20675/1048576 ( 2.0%) Level flags = 0 Total triangle count: 28056 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 4 minutes, 10 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (408680 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lamp_standard_off01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2246 texinfos to 1286 Reduced 144 texdatas to 115 (5808 bytes to 4713) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 17 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3456 portalclusters 12142 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1108625 visible clusters (0.00%) Total clusters visible: 5502295 Average clusters visible: 1592 Building PAS... Average clusters audible: 3318 visdatasize:2273616 compressed from 2985984 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 10178 faces 18 degenerate faces 1183875 square feet [170478000.00 square inches] 95 Displacements 514611 Square Feet [74104008.00 Square Inches] 10160 patches before subdivision zero area child patch zero area child patch zero area child patch 96196 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9280950, max 1105 transfer lists: 70.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(284567, 267882, 233394) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(41262, 36066, 25607) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6664, 5502, 3335) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1144, 887, 455) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(208, 152, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(40, 27, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0791 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 1080/8192 12960/98304 (13.2%) brushsides 10587/65536 84696/524288 (16.2%) planes 11476/65536 229520/1310720 (17.5%) vertexes 14949/65536 179388/786432 (22.8%) nodes 6243/65536 199776/2097152 ( 9.5%) texinfos 1286/12288 92592/884736 (10.5%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 95/0 16720/0 ( 0.0%) disp_verts 7695/0 153900/0 ( 0.0%) disp_tris 12160/0 24320/0 ( 0.0%) disp_lmsamples 1212880/0 1212880/0 ( 0.0%) faces 10178/65536 569968/3670016 (15.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3776/65536 211456/3670016 ( 5.8%) leaves 6272/65536 200704/2097152 ( 9.6%) leaffaces 11667/65536 23334/131072 (17.8%) leafbrushes 4165/65536 8330/131072 ( 6.4%) areas 2/256 16/2048 ( 0.8%) surfedges 63814/512000 255256/2048000 (12.5%) edges 35743/256000 142972/1024000 (14.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1062/32768 10620/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16989/65536 33978/131072 (25.9%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7364508/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2273616/16777216 (13.6%) entdata [variable] 71384/393216 (18.2%) LDR ambient table 6272/65536 25088/262144 ( 9.6%) HDR ambient table 6272/65536 25088/262144 ( 9.6%) LDR leaf ambient 19481/65536 545468/1835008 (29.7%) HDR leaf ambient 6272/65536 175616/1835008 ( 9.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23726 ( 0.0%) pakfile [variable] 1848936/0 ( 0.0%) physics [variable] 408680/4194304 ( 9.7%) physics terrain [variable] 20773/1048576 ( 2.0%) Level flags = 0 Total triangle count: 28062 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 4 minutes, 5 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (415018 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lamp_standard_off01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2291 texinfos to 1321 Reduced 144 texdatas to 113 (5808 bytes to 4611) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 16 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3581 portalclusters 12718 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1187762 visible clusters (0.00%) Total clusters visible: 6012154 Average clusters visible: 1678 Building PAS... Average clusters audible: 3447 visdatasize:2455977 compressed from 3208576 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 30 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 10485 faces 27 degenerate faces 1184161 square feet [170519248.00 square inches] 95 Displacements 514611 Square Feet [74104008.00 Square Inches] 10458 patches before subdivision zero area child patch zero area child patch zero area child patch 96468 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9488558, max 1105 transfer lists: 72.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(289466, 274081, 239640) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(41362, 36183, 25700) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6667, 5506, 3338) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1144, 887, 455) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(208, 152, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(40, 27, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0792 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1095/8192 13140/98304 (13.4%) brushsides 10781/65536 86248/524288 (16.5%) planes 11916/65536 238320/1310720 (18.2%) vertexes 15261/65536 183132/786432 (23.3%) nodes 6441/65536 206112/2097152 ( 9.8%) texinfos 1321/12288 95112/884736 (10.8%) texdata 113/2048 3616/65536 ( 5.5%) dispinfos 95/0 16720/0 ( 0.0%) disp_verts 7695/0 153900/0 ( 0.0%) disp_tris 12160/0 24320/0 ( 0.0%) disp_lmsamples 1212880/0 1212880/0 ( 0.0%) faces 10485/65536 587160/3670016 (16.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3845/65536 215320/3670016 ( 5.9%) leaves 6471/65536 207072/2097152 ( 9.9%) leaffaces 11998/65536 23996/131072 (18.3%) leafbrushes 4230/65536 8460/131072 ( 6.5%) areas 2/256 16/2048 ( 0.8%) surfedges 65360/512000 261440/2048000 (12.8%) edges 36550/256000 146200/1024000 (14.3%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1108/32768 11080/327680 ( 3.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 17511/65536 35022/131072 (26.7%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7364552/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2455977/16777216 (14.6%) entdata [variable] 71999/393216 (18.3%) LDR ambient table 6471/65536 25884/262144 ( 9.9%) HDR ambient table 6471/65536 25884/262144 ( 9.9%) LDR leaf ambient 19870/65536 556360/1835008 (30.3%) HDR leaf ambient 6471/65536 181188/1835008 ( 9.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23738 ( 0.0%) pakfile [variable] 1848936/0 ( 0.0%) physics [variable] 415018/4194304 ( 9.9%) physics terrain [variable] 20773/1048576 ( 2.0%) Level flags = 0 Total triangle count: 28718 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 4 minutes, 12 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (417389 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lamp_standard_off01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2308 texinfos to 1330 Reduced 144 texdatas to 112 (5766 bytes to 4547) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 18 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3706 portalclusters 13084 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1114801 visible clusters (0.00%) Total clusters visible: 6348888 Average clusters visible: 1713 Building PAS... Average clusters audible: 3576 visdatasize:2656894 compressed from 3439168 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 30 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11364 faces 25 degenerate faces 2127252 square feet [306324352.00 square inches] 95 Displacements 514611 Square Feet [74104008.00 Square Inches] 11339 patches before subdivision zero area child patch zero area child patch zero area child patch 149345 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16354966, max 1104 transfer lists: 124.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(299670, 285056, 249479) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(43993, 39185, 28046) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6812, 5670, 3442) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1187, 944, 490) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(211, 155, 70) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(41, 28, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1380 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1101/8192 13212/98304 (13.4%) brushsides 10876/65536 87008/524288 (16.6%) planes 12082/65536 241640/1310720 (18.4%) vertexes 16202/65536 194424/786432 (24.7%) nodes 6699/65536 214368/2097152 (10.2%) texinfos 1330/12288 95760/884736 (10.8%) texdata 112/2048 3584/65536 ( 5.5%) dispinfos 95/0 16720/0 ( 0.0%) disp_verts 7695/0 153900/0 ( 0.0%) disp_tris 12160/0 24320/0 ( 0.0%) disp_lmsamples 1210716/0 1210716/0 ( 0.0%) faces 11364/65536 636384/3670016 (17.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3864/65536 216384/3670016 ( 5.9%) leaves 6729/65536 215328/2097152 (10.3%) leaffaces 12888/65536 25776/131072 (19.7%) leafbrushes 4543/65536 9086/131072 ( 6.9%) areas 2/256 16/2048 ( 0.8%) surfedges 69135/512000 276540/2048000 (13.5%) edges 38458/256000 153832/1024000 (15.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1119/32768 11190/327680 ( 3.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 17697/65536 35394/131072 (27.0%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13650044/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2656894/16777216 (15.8%) entdata [variable] 71892/393216 (18.3%) LDR ambient table 6729/65536 26916/262144 (10.3%) HDR ambient table 6729/65536 26916/262144 (10.3%) LDR leaf ambient 21381/65536 598668/1835008 (32.6%) HDR leaf ambient 6729/65536 188412/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23744 ( 0.0%) pakfile [variable] 1848538/0 ( 0.0%) physics [variable] 417389/4194304 (10.0%) physics terrain [variable] 20759/1048576 ( 2.0%) Level flags = 0 Total triangle count: 30657 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 27 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (419117 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2348 texinfos to 1351 Reduced 148 texdatas to 116 (5984 bytes to 4765) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3725 portalclusters 13081 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1118228 visible clusters (0.00%) Total clusters visible: 6439125 Average clusters visible: 1728 Building PAS... Average clusters audible: 3595 visdatasize:2680148 compressed from 3516400 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11544 faces 20 degenerate faces 2127408 square feet [306346880.00 square inches] 107 Displacements 549739 Square Feet [79162528.00 Square Inches] 11524 patches before subdivision zero area child patch zero area child patch zero area child patch 152226 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16665740, max 1104 transfer lists: 127.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304531, 290561, 252607) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44441, 39814, 28369) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6944, 5892, 3596) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1220, 1022, 559) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(219, 181, 94) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(44, 39, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(9, 9, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1425 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1105/8192 13260/98304 (13.5%) brushsides 10910/65536 87280/524288 (16.6%) planes 12188/65536 243760/1310720 (18.6%) vertexes 16397/65536 196764/786432 (25.0%) nodes 6742/65536 215744/2097152 (10.3%) texinfos 1351/12288 97272/884736 (11.0%) texdata 116/2048 3712/65536 ( 5.7%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1305012/0 1305012/0 ( 0.0%) faces 11544/65536 646464/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3908/65536 218848/3670016 ( 6.0%) leaves 6772/65536 216704/2097152 (10.3%) leaffaces 13083/65536 26166/131072 (20.0%) leafbrushes 4583/65536 9166/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70147/512000 280588/2048000 (13.7%) edges 38981/256000 155924/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1168/32768 11680/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18255/65536 36510/131072 (27.9%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14071012/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2680148/16777216 (16.0%) entdata [variable] 71913/393216 (18.3%) LDR ambient table 6772/65536 27088/262144 (10.3%) HDR ambient table 6772/65536 27088/262144 (10.3%) LDR leaf ambient 21712/65536 607936/1835008 (33.1%) HDR leaf ambient 6772/65536 189616/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25668 ( 0.0%) pakfile [variable] 1849924/0 ( 0.0%) physics [variable] 419117/4194304 (10.0%) physics terrain [variable] 23523/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31131 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 53 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (419117 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2347 texinfos to 1350 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3730 portalclusters 13093 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1120327 visible clusters (0.00%) Total clusters visible: 6467199 Average clusters visible: 1733 Building PAS... Average clusters audible: 3601 visdatasize:2692174 compressed from 3521120 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 33 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11553 faces 20 degenerate faces 2127408 square feet [306346880.00 square inches] 107 Displacements 549739 Square Feet [79162528.00 Square Inches] 11533 patches before subdivision zero area child patch zero area child patch zero area child patch 152055 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16696321, max 1108 transfer lists: 127.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304781, 290626, 252685) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44615, 39917, 28459) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7004, 5936, 3638) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1241, 1043, 579) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(228, 192, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(47, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1449 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1105/8192 13260/98304 (13.5%) brushsides 10910/65536 87280/524288 (16.6%) planes 12188/65536 243760/1310720 (18.6%) vertexes 16404/65536 196848/786432 (25.0%) nodes 6758/65536 216256/2097152 (10.3%) texinfos 1350/12288 97200/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1305012/0 1305012/0 ( 0.0%) faces 11553/65536 646968/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3915/65536 219240/3670016 ( 6.0%) leaves 6788/65536 217216/2097152 (10.4%) leaffaces 13095/65536 26190/131072 (20.0%) leafbrushes 4603/65536 9206/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70218/512000 280872/2048000 (13.7%) edges 39026/256000 156104/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1173/32768 11730/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18294/65536 36588/131072 (27.9%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13734372/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2692174/16777216 (16.0%) entdata [variable] 71913/393216 (18.3%) LDR ambient table 6788/65536 27152/262144 (10.4%) HDR ambient table 6788/65536 27152/262144 (10.4%) LDR leaf ambient 21791/65536 610148/1835008 (33.3%) HDR leaf ambient 6788/65536 190064/1835008 (10.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25670 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 419117/4194304 (10.0%) physics terrain [variable] 23523/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31159 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 53 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (419101 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2350 texinfos to 1351 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3726 portalclusters 13074 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1119769 visible clusters (0.00%) Total clusters visible: 6449155 Average clusters visible: 1730 Building PAS... Average clusters audible: 3596 visdatasize:2681009 compressed from 3517344 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 30 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11534 faces 20 degenerate faces 2127387 square feet [306343808.00 square inches] 107 Displacements 549739 Square Feet [79162528.00 Square Inches] 11514 patches before subdivision zero area child patch zero area child patch zero area child patch 150796 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16646774, max 1104 transfer lists: 127.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304176, 290007, 252107) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44434, 39728, 28298) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6990, 5922, 3626) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1239, 1041, 577) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(228, 191, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(47, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1414 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1105/8192 13260/98304 (13.5%) brushsides 10910/65536 87280/524288 (16.6%) planes 12188/65536 243760/1310720 (18.6%) vertexes 16378/65536 196536/786432 (25.0%) nodes 6750/65536 216000/2097152 (10.3%) texinfos 1351/12288 97272/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11534/65536 645904/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3913/65536 219128/3670016 ( 6.0%) leaves 6780/65536 216960/2097152 (10.3%) leaffaces 13075/65536 26150/131072 (20.0%) leafbrushes 4601/65536 9202/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70120/512000 280480/2048000 (13.7%) edges 38977/256000 155908/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1167/32768 11670/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18207/65536 36414/131072 (27.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13714352/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2681009/16777216 (16.0%) entdata [variable] 73581/393216 (18.7%) LDR ambient table 6780/65536 27120/262144 (10.3%) HDR ambient table 6780/65536 27120/262144 (10.3%) LDR leaf ambient 21743/65536 608804/1835008 (33.2%) HDR leaf ambient 6780/65536 189840/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25652 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 419101/4194304 (10.0%) physics terrain [variable] 23523/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31107 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 37 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (419101 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2350 texinfos to 1351 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3726 portalclusters 13074 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1119769 visible clusters (0.00%) Total clusters visible: 6449155 Average clusters visible: 1730 Building PAS... Average clusters audible: 3596 visdatasize:2681009 compressed from 3517344 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 30 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11534 faces 20 degenerate faces 2127387 square feet [306343808.00 square inches] 107 Displacements 549739 Square Feet [79162528.00 Square Inches] 11514 patches before subdivision zero area child patch zero area child patch zero area child patch 150796 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16646774, max 1104 transfer lists: 127.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304176, 290007, 252107) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44434, 39728, 28298) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6990, 5922, 3626) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1239, 1041, 577) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(228, 191, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(47, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1425 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1105/8192 13260/98304 (13.5%) brushsides 10910/65536 87280/524288 (16.6%) planes 12188/65536 243760/1310720 (18.6%) vertexes 16378/65536 196536/786432 (25.0%) nodes 6750/65536 216000/2097152 (10.3%) texinfos 1351/12288 97272/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11534/65536 645904/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3913/65536 219128/3670016 ( 6.0%) leaves 6780/65536 216960/2097152 (10.3%) leaffaces 13075/65536 26150/131072 (20.0%) leafbrushes 4601/65536 9202/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70120/512000 280480/2048000 (13.7%) edges 38977/256000 155908/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1167/32768 11670/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18207/65536 36414/131072 (27.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13714352/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2681009/16777216 (16.0%) entdata [variable] 73628/393216 (18.7%) LDR ambient table 6780/65536 27120/262144 (10.3%) HDR ambient table 6780/65536 27120/262144 (10.3%) LDR leaf ambient 21743/65536 608804/1835008 (33.2%) HDR leaf ambient 6780/65536 189840/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25652 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 419101/4194304 (10.0%) physics terrain [variable] 23523/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31107 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 38 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (419101 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2350 texinfos to 1351 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 18 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3726 portalclusters 13074 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1119769 visible clusters (0.00%) Total clusters visible: 6449155 Average clusters visible: 1730 Building PAS... Average clusters audible: 3596 visdatasize:2681009 compressed from 3517344 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 30 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11534 faces 20 degenerate faces 2127387 square feet [306343808.00 square inches] 107 Displacements 549739 Square Feet [79162528.00 Square Inches] 11514 patches before subdivision zero area child patch zero area child patch zero area child patch 150796 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16646774, max 1104 transfer lists: 127.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304176, 290007, 252107) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44434, 39728, 28298) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6990, 5922, 3626) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1239, 1041, 577) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(228, 191, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(47, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1425 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1105/8192 13260/98304 (13.5%) brushsides 10910/65536 87280/524288 (16.6%) planes 12188/65536 243760/1310720 (18.6%) vertexes 16378/65536 196536/786432 (25.0%) nodes 6750/65536 216000/2097152 (10.3%) texinfos 1351/12288 97272/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11534/65536 645904/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3913/65536 219128/3670016 ( 6.0%) leaves 6780/65536 216960/2097152 (10.3%) leaffaces 13075/65536 26150/131072 (20.0%) leafbrushes 4601/65536 9202/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70120/512000 280480/2048000 (13.7%) edges 38977/256000 155908/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1167/32768 11670/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18207/65536 36414/131072 (27.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13714352/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2681009/16777216 (16.0%) entdata [variable] 73121/393216 (18.6%) LDR ambient table 6780/65536 27120/262144 (10.3%) HDR ambient table 6780/65536 27120/262144 (10.3%) LDR leaf ambient 21743/65536 608804/1835008 (33.2%) HDR leaf ambient 6780/65536 189840/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25652 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 419101/4194304 (10.0%) physics terrain [variable] 23523/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31107 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 40 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (419493 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2353 texinfos to 1351 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3726 portalclusters 13074 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1119769 visible clusters (0.00%) Total clusters visible: 6449155 Average clusters visible: 1730 Building PAS... Average clusters audible: 3596 visdatasize:2681009 compressed from 3517344 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 30 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11534 faces 20 degenerate faces 2127387 square feet [306343808.00 square inches] 107 Displacements 549739 Square Feet [79162528.00 Square Inches] 11514 patches before subdivision zero area child patch zero area child patch zero area child patch 150796 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16646774, max 1104 transfer lists: 127.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304176, 290007, 252107) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44434, 39728, 28298) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6990, 5922, 3626) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1239, 1041, 577) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(228, 191, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(47, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1411 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1106/8192 13272/98304 (13.5%) brushsides 10920/65536 87360/524288 (16.7%) planes 12206/65536 244120/1310720 (18.6%) vertexes 16378/65536 196536/786432 (25.0%) nodes 6750/65536 216000/2097152 (10.3%) texinfos 1351/12288 97272/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11534/65536 645904/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3913/65536 219128/3670016 ( 6.0%) leaves 6780/65536 216960/2097152 (10.3%) leaffaces 13075/65536 26150/131072 (20.0%) leafbrushes 4604/65536 9208/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70120/512000 280480/2048000 (13.7%) edges 38977/256000 155908/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1167/32768 11670/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18207/65536 36414/131072 (27.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13714352/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2681009/16777216 (16.0%) entdata [variable] 74315/393216 (18.9%) LDR ambient table 6780/65536 27120/262144 (10.3%) HDR ambient table 6780/65536 27120/262144 (10.3%) LDR leaf ambient 21743/65536 608804/1835008 (33.2%) HDR leaf ambient 6780/65536 189840/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25652 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 419493/4194304 (10.0%) physics terrain [variable] 23523/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31107 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 39 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (420277 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2359 texinfos to 1351 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 18 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3726 portalclusters 13074 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1119769 visible clusters (0.00%) Total clusters visible: 6449155 Average clusters visible: 1730 Building PAS... Average clusters audible: 3596 visdatasize:2681009 compressed from 3517344 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11534 faces 20 degenerate faces 2127387 square feet [306343808.00 square inches] 107 Displacements 549713 Square Feet [79158696.00 Square Inches] 11514 patches before subdivision zero area child patch zero area child patch zero area child patch 150796 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16648716, max 1104 transfer lists: 127.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(304028, 289860, 251985) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(44415, 39710, 28286) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6987, 5920, 3624) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1238, 1040, 577) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(228, 191, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(47, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1418 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1108/8192 13296/98304 (13.5%) brushsides 10940/65536 87520/524288 (16.7%) planes 12236/65536 244720/1310720 (18.7%) vertexes 16378/65536 196536/786432 (25.0%) nodes 6750/65536 216000/2097152 (10.3%) texinfos 1351/12288 97272/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11534/65536 645904/3670016 (17.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3913/65536 219128/3670016 ( 6.0%) leaves 6780/65536 216960/2097152 (10.3%) leaffaces 13075/65536 26150/131072 (20.0%) leafbrushes 4614/65536 9228/131072 ( 7.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70120/512000 280480/2048000 (13.7%) edges 38977/256000 155908/1024000 (15.2%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1167/32768 11670/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18207/65536 36414/131072 (27.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13999308/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2681009/16777216 (16.0%) entdata [variable] 74259/393216 (18.9%) LDR ambient table 6780/65536 27120/262144 (10.3%) HDR ambient table 6780/65536 27120/262144 (10.3%) LDR leaf ambient 21749/65536 608972/1835008 (33.2%) HDR leaf ambient 6780/65536 189840/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25652 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 420277/4194304 (10.0%) physics terrain [variable] 23495/1048576 ( 2.2%) Level flags = 0 Total triangle count: 31107 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 40 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.vmf Patching WVT material: maps/dod_islandv5/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_islandv5/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (420517 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2352 texinfos to 1347 Reduced 147 texdatas to 115 (5935 bytes to 4716) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 18 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.prt 3582 portalclusters 12788 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 966599 visible clusters (0.00%) Total clusters visible: 5980958 Average clusters visible: 1669 Building PAS... Average clusters audible: 3448 visdatasize:2495918 compressed from 3209472 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 29 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 11164 faces 19 degenerate faces 2127520 square feet [306362880.00 square inches] 107 Displacements 549713 Square Feet [79158696.00 Square Inches] 11145 patches before subdivision zero area child patch zero area child patch zero area child patch 150705 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16563827, max 1104 transfer lists: 126.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(292307, 279002, 244796) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42497, 38037, 27366) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6715, 5696, 3548) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1198, 1009, 571) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(222, 187, 105) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(46, 43, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1411 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1108/8192 13296/98304 (13.5%) brushsides 10392/65536 83136/524288 (15.9%) planes 11348/65536 226960/1310720 (17.3%) vertexes 16138/65536 193656/786432 (24.6%) nodes 6505/65536 208160/2097152 ( 9.9%) texinfos 1347/12288 96984/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11164/65536 625184/3670016 (17.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3932/65536 220192/3670016 ( 6.0%) leaves 6535/65536 209120/2097152 (10.0%) leaffaces 12629/65536 25258/131072 (19.3%) leafbrushes 4502/65536 9004/131072 ( 6.9%) areas 2/256 16/2048 ( 0.8%) surfedges 68769/512000 275076/2048000 (13.4%) edges 38365/256000 153460/1024000 (15.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1174/32768 11740/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18135/65536 36270/131072 (27.7%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14011416/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2495918/16777216 (14.9%) entdata [variable] 74306/393216 (18.9%) LDR ambient table 6535/65536 26140/262144 (10.0%) HDR ambient table 6535/65536 26140/262144 (10.0%) LDR leaf ambient 21561/65536 603708/1835008 (32.9%) HDR leaf ambient 6535/65536 182980/1835008 (10.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25664 ( 0.0%) pakfile [variable] 1849594/0 ( 0.0%) physics [variable] 420517/4194304 (10.0%) physics terrain [variable] 23495/1048576 ( 2.2%) Level flags = 0 Total triangle count: 30419 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_islandv5.bsp 5 minutes, 32 seconds elapsed materialPath: c:\program files\steam\steamapps\oscar778\day of defeat source\dod\materials Loading C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.vmf Patching WVT material: maps/dod_island/ground/blendicesnow01_wvt_patch Patching WVT material: maps/dod_island/ground/blendsnowgrass01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (420517 bytes) Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2352 texinfos to 1347 Reduced 147 texdatas to 115 (5777 bytes to 4588) Writing C:\Program Files\Steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.bsp 18 seconds elapsed 2 threads reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.bsp reading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.prt 3582 portalclusters 12788 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 966599 visible clusters (0.00%) Total clusters visible: 5980958 Average clusters visible: 1669 Building PAS... Average clusters audible: 3448 visdatasize:2495918 compressed from 3209472 writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.bsp 29 seconds elapsed [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.bsp 11164 faces 19 degenerate faces 2127520 square feet [306362880.00 square inches] 107 Displacements 549713 Square Feet [79158696.00 Square Inches] 11145 patches before subdivision zero area child patch zero area child patch zero area child patch 150705 patches after subdivision 76 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 16563827, max 1104 transfer lists: 126.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(292307, 279002, 244796) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42497, 38037, 27366) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6715, 5696, 3548) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1198, 1009, 571) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(222, 187, 105) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(46, 43, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1406 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 1108/8192 13296/98304 (13.5%) brushsides 10392/65536 83136/524288 (15.9%) planes 11348/65536 226960/1310720 (17.3%) vertexes 16138/65536 193656/786432 (24.6%) nodes 6505/65536 208160/2097152 ( 9.9%) texinfos 1347/12288 96984/884736 (11.0%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 107/0 18832/0 ( 0.0%) disp_verts 8667/0 173340/0 ( 0.0%) disp_tris 13696/0 27392/0 ( 0.0%) disp_lmsamples 1303504/0 1303504/0 ( 0.0%) faces 11164/65536 625184/3670016 (17.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3932/65536 220192/3670016 ( 6.0%) leaves 6535/65536 209120/2097152 (10.0%) leaffaces 12629/65536 25258/131072 (19.3%) leafbrushes 4502/65536 9004/131072 ( 6.9%) areas 2/256 16/2048 ( 0.8%) surfedges 68769/512000 275076/2048000 (13.4%) edges 38365/256000 153460/1024000 (15.0%) LDR worldlights 76/8192 6688/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1174/32768 11740/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18135/65536 36270/131072 (27.7%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14011416/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2495918/16777216 (14.9%) entdata [variable] 74306/393216 (18.9%) LDR ambient table 6535/65536 26140/262144 (10.0%) HDR ambient table 6535/65536 26140/262144 (10.0%) LDR leaf ambient 21561/65536 603708/1835008 (32.9%) HDR leaf ambient 6535/65536 182980/1835008 (10.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/25664 ( 0.0%) pakfile [variable] 1848942/0 ( 0.0%) physics [variable] 420517/4194304 (10.0%) physics terrain [variable] 23495/1048576 ( 2.2%) Level flags = 0 Total triangle count: 30419 Writing c:\program files\steam\steamapps\oscar778\sourcesdk_content\dod\mapsrc\dod_island.bsp 5 minutes, 36 seconds elapsed